The Guilds
The Professions and Guilds of Avalon
The Knight
The Knight is a physical combatant. He or she is concerned with the study of physical prowess (weapons, melee, swordplay, endurance) rather than over the airy magical realms. Consider the Knight profession if you are fast, quick-witted or aggressive, but keen to keep simple and effective. They are strong in combat both offensively and defensively though rely on good maintenance of weapons, armour and equipment.
Knights Warriors Cavaliers
The Mage
The Mage is the most traditional of magic users. He learns the potent skills of charming and magical rituals, in addition to a healthy mix of musical, spiritual and herbalist abilities. The Mage profession encourages good planning and methodical preparation. It is one of the strongest defensive professions, even against many foes, but good attack is an art few master.
Mages Enchanters
The Sorcerer
Those who choose to follow the profession of the Sorcerer are making a powerful, life-long choice. They are choosing personal ambition, domination of others, strength through aggressive destruction of their enemies. Confrontation is the ideal for a Sorcerer, the profession favours the aggressive. It is potent in attack and agile in defence.
Sorcerers
The Theif
The Thief is perhaps the most mysterious of the professions since it encompasses many branches of specialisation, from the assassin to the stealthy burglar. Thieves are unsurpassed at lurking about unseen, sliding out of view, away into the shadows. The Thief profession favours indirect combat, well-planned attacks and nimble-footed flight in defence.
Thieves Brigands
The Ranger
Rangers are sturdy, physically tough, rural folk. They make their home often outside the large cities (e.g. in the Greenwood forest) and live off the land. Rangers are skilled in the arts of herbalism, archery, forestry, herbs and poisons. They fight and move best within the forests or the wilderness, a good all-round guild, fairly self-sufficient and capable in combat and subterfuge.
Rangers
The Seer
Seers are a rather unique profession. Their power is drawn directly from the stars, and they operate mostly from a distance - from within darkened rooms using brightly flashing seeing-stones, affecting friend and foe from afar. Seers are trained in the arts of farsight through seeing stones, mysticism, fatalist curses and a smattering of stealth. The Seer profession favours patient planning, distant execution and methodical defence. It is able to have an effect from afar, from relative safety, dipping into the melee only when unavoidable.
Seers Mystics Astrologers
The Loremaster
Those who choose to become a Loremaster tend to be the creators, the makers and the practical folk. The profession learns the skills of forging armour and weapons, of creating magical items, of fashioning runes of power, and of mixing up elixirs of enchantment. The Loremaster tends to attract the more peaceful individual. Their skills in battle are strongly defence, more an invaluable supplier profession than a direct combatant.
Loremasters Alchemists Artisans
The Druid
The Animists are alone among the Avalon professions in that they shun violence utterly. They embrace the pacifist, altruistic teachings of the god of life. The Animist profession attracts those who do not wish to be embroiled in the hurly burly of combat or competitive conflict. Within the forest the Animist is virtually inviolate, often both protected and aloof.
Animists
The Bard
The Bard is an enigmatic character, skilled in the arts of songs, story-telling, dramatics and music. Bards are powerful public speakers, and have the ability to command an audience to action with the power of their word, song and deed. The Bard profession is effective both offensively and defensively, though it requires great timing, co-ordinations of skills and devious planning. It is a profession with great potential that few master.
Bards Ministrels
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